A downloadable game

Adventure toward Castle Glass as one of a multitude of characters whose bloodlines all converge on one person - Saren Glass. You will fight through procedurally generated levels until your fated encounter with your distant relative. 

Those whose blood is bound to Glass are a varied bunch. Each relative is a different force to be reckoned with. Though you all come from varied backgrounds and each have your stories, each of you is bound to life by the malodorous magic that animates your ancestor. Some of you may find this a boon, but others are not so enthused about undeath.  

Every adventure starts from Riilavkava. This small hamlet lies just beyond the reach of the Storm's influence and serves as a base of operations for you. As shards of mana and the souls of the fallen are gathered, you will be able to rebuild and improve the settlement - possibly drawing the attention of others of your bloodline in the process. 

The fell creature who once walked the land as Saren Glass had his soul torn asunder and anchored throughout the ever-shifting lands surrounding his ruined castle. With each subsequent success against him, more of his soul is lost, leaving more room for the heaving, boiling storm which animates him. This putrid magic seeps from him, uncontrollably, strengthening the fetid enchantments on the realm around him.


Version: 0.212.004

Updates:

-Dungeon Master 

     -Adjusted the time based offset for spawning 

     -Added support for very rare tiles 

     -approximately 5% of all rare tiles will spawn as a very rare

-Player Character

     -Increased the max number of visible follower motes

              -14 -> 30

-Naan 

     -Slash 

           -Lowered healing per level from 2.5 + 1.0 / level -> 2.0 + .05 / level

-Captive Motes

     -When rescued will now follow the player a la active motes

     -Will stop following once the run is finished

-Added a minimap icon for captive motes

-Difficulty now affects the possibly rarity of caged motes, with higher difficulties increasing the likelyhood of rarer motes

-Added a town-wide *building* which allows for visual differences between difficulties

-Added a unique icon for the Smoking Room NPC, who I just now realize doesn't have a name 

      -Gave the Smoking Room NPC a name: Oriilou'sii -Keili for "a small one who floats"

-Added an icon for the character recruitment NPC who also didn't have a name

     -Seth'mii is now her name

-Lowered the volume of the *Air Mote*'s explosion effect

-Added all the necessary base data for the next level, the Blistering Beach

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**Bug Fixes:**

-Fixed a bug where the caged mote map icon would remain after the caged mote was rescued

-Fixed an issue with *Phantasmal Palace* where it did not rise to the same height level as normal walls in CG

-Fixed the Soul Seller's close button overlapping parts of the rest of the widget

-Fixed some longstanding compiler issues with the *Mote Interaction Interface*

-Fixed a bug where the dungeon time display wasn't resetting after beating SG


Download

Download
AStormUnsung 0.212.006.zip 594 MB

Development log

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