ASU: 0.212.006
Hello all!
Another update here, lots of changes, primarily to the mote system. Changed a lot to increase the robustness and usefulness of the motes themselves, both minor and active.
Another big, exciting thing, is that our page is now live on Steam - the link can be found on our main page here.
But, yeah, I'm kinda pressed for time today, so as always, let us know what you think and please, enjoy.
-Lucas
Updates:
-Dungeon Master
-Adjusted the minimum distance an enemy can spawn from the player
-500uu -> 250uu
-Adjusted the swarm spawning code to also prioritize spawning in front of the player
-Enemy class
-Added support for a depreciated bit of code that now has enemies spawning back near the player if the player gets too far away
-Currently
-Checks once every 20 seconds, referenced from the spawn time of the enemy
-If further than 2250uu, will respawn itself in front of the player
-Minor Motes
-Added functionality for adjusting other stats than the primary stats
-Flayed Mote
-Lowered damage granted
-3 -> 1
-Now increases physical damage multiplier
-5%
-Foxfire Mote
-Increased all stat gain
-1 -> 2
-Now increases magical damage multiplier
-5%
-Now increases rare tile chance
-10%
-Honeyed Mote
-Lowered health granted
-5 -> 3
-Now grants lowered general cooldown
-10%
-Jeweled Mote
-Increased armor granted
-3 -> 5
-Now increases mana shard and soul gain multiplier
-25%
-Moticorn
-Now increases DR
-10%
-Now grants lowered signature cooldown
-25%
-Now increases minor mote stat gain
-25%
-MoteShroom
-Now increase DR
-1%
-Now increases physical damage multiplier
-2.5%
-Now increases magical damage multiplier
-2.5%
-The amount of mote slivers gained now scales with current difficulty level
-Active Motes
-Now apply the stat changes that their found counterparts do
-Base stats scale at a rate of 15% / level
-Secondary stats scale at a rate of 5% / level
-Increased the amount of mote slivers necessary to level motes, in order of rarity
-Base cost from 5 / 10 / 20 / 30 / 50 -> 10 / 20 / 40 / 60 / 100
-Increase per level from 3 / 5 / 10 / 15 / 25 -> 5 / 10 / 20 / 30 / 50
-Added a list of currently following motes to the pause menu
-Differentiates between chosen motes and temporary motes
-Displays names, abilities, and levels
-Updated the run timer to be more thematic
-The POI widget icons now have the capability to be scaled
-The caged mote POI icon size has been lowered
-Added POI icons for all completed buildings in town
-Added a unique icon for the soul salesman
-Added a unique icon for Roil the scarification altar owner
-Added the last NPC icon - the difficulty resetter
-Named her Fa'lia
-Updated Saren Glass, the Overgrown Sentinel, and the Forgotten Footnote to all properly dissolve when defeated
-Fully implemented the Steam SDK
Bug Fixes:
-Fixed a potential spawn issue with the random boss Tabitha
-Fixed the large briar traps in OS not dealing damage near their base
Files
Get A Storm Unsung: Demo
A Storm Unsung: Demo
Status | Released |
Author | Clouds Of Glass Games |
Genre | Action |
Tags | 3D, Fantasy, Roguelite, Singleplayer, Third Person, Unreal Engine |
More posts
- ASU: 0.212.004Mar 21, 2024
- ASU: 0.212.002Mar 07, 2024
- A Storm Unsung: DemoFeb 18, 2024
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