ASU: 0.212.002
Hello all!
I guess I was wrong. >.>
I will continue to update here for, well, who knows how long. We're relatively close to Steam Early Access - the page for which should be available sometime in the next couple weeks... as soon as I finish the dang advertising crap.
Anyway, I'll probably be uploading a build here twice a month, if I had to guess. The changelog follows.
**0.212.002**
-Added a credits page
-Added a sound for enemies spawning
-Added a sound for the teleporters
-Added a level time indicator
-Added a character level value to the character change widget
-Tutorial messages now fade over time instead of being contingent on staying near the original location
-Updated the Keeku and Stephan joining widgets to be in line with the others
-Enemy Class
-Now immediately detaches from its controller, so it can no longer rotate for a couple seconds after death
-Overgrown Sentinel
-Lowered the average mana shards per cluster
- 150 -> 120
-Hanged Acaica
-Lowered the average mana shards per cluster
- 500 -> 300
-Saren Glass
-Raised the average mana shards per cluster
- 150 -> 350
-Added a song to the main menu
-**Castle Glass**
-Added a new rare cap tile
-Added the *Geyser Launcher* trap
-Currently endemic to VV
-Periodically launches everything around it into the air
-Added code to the *Building*s class that allows for visual differences based on difficulty
-Reparented the town teleporter to the buildings class
-The town teleporter now has visual indication for difficulty
-Added a tutorial message that informs about the F button
-Finished the implementation of the **Shroomery** widget
-Can now spend *Vulight Pearls* to give characters permanent upgrades to their abilities
-Well, all it really does right now is set which upgrade *would* be given - the individual
upgrade code still needs to be added
---
**Bug Fixes:**
-Fixed an issue where Moira wasn't recruitable
-Fixed a bug where the movement tutorial trigger wasn't drawing for long enough
-Fixed some issues with various foliage scales
-Updated missing icons in the two character join widgets
-Fixed a longstanding bug where Carving Dolls were teleporting around unintentionally
-Removed a debug teleporter
-Starting a level from town now refills your potions
Files
Get A Storm Unsung: Demo
A Storm Unsung: Demo
Status | Released |
Author | Clouds Of Glass Games |
Genre | Action |
Tags | 3D, Fantasy, Roguelite, Singleplayer, Third Person, Unreal Engine |
More posts
- ASU: 0.212.006Apr 11, 2024
- ASU: 0.212.004Mar 21, 2024
- A Storm Unsung: DemoFeb 18, 2024
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