ASU: 0.212.002


Hello all!


I guess I was wrong. >.>

I will continue to update here for, well, who knows how long. We're relatively close to Steam Early Access - the page for which should be available sometime in the next couple weeks... as soon as I finish the dang advertising crap. 

Anyway, I'll probably be uploading a build here twice a month, if I had to guess. The changelog follows.


**0.212.002**

-Added a credits page 


-Added a sound for enemies spawning 


-Added a sound for the teleporters 


-Added a level time indicator 


-Added a character level value to the character change widget 


-Tutorial messages now fade over time instead of being contingent on staying near the original location


 -Updated the Keeku and Stephan joining widgets to be in line with the others 


-Enemy Class 

   -Now immediately detaches from its controller, so it can no longer rotate for a couple seconds after death


 -Overgrown Sentinel 

   -Lowered the average mana shards per cluster

  • 150 -> 120

-Hanged Acaica 

   -Lowered the average mana shards per cluster

  • 500 -> 300

-Saren Glass 

   -Raised the average mana shards per cluster

  • 150 -> 350

-Added a song to the main menu


-**Castle Glass**

   -Added a new rare cap tile


-Added the *Geyser Launcher* trap

   -Currently endemic to VV

   -Periodically launches everything around it into the air


-Added code to the *Building*s class that allows for visual differences based on difficulty

   -Reparented the town teleporter to the buildings class

   -The town teleporter now has visual indication for difficulty


-Added a tutorial message that informs about the F button


-Finished the implementation of the **Shroomery** widget

   -Can now spend *Vulight Pearls* to give characters permanent upgrades to their abilities

   -Well, all it really does right now is set which upgrade *would* be given - the individual

   upgrade code still needs to be added

---

**Bug Fixes:**


-Fixed an issue where Moira wasn't recruitable

-Fixed a bug where the movement tutorial trigger wasn't drawing for long enough

-Fixed some issues with various foliage scales 

-Updated missing icons in the two character join widgets 

-Fixed a longstanding bug where Carving Dolls were teleporting around unintentionally 

-Removed a debug teleporter 

-Starting a level from town now refills your potions

Files

AStormUnsung 0.212.002.zip 581 MB
71 days ago

Get A Storm Unsung: Demo

Leave a comment

Log in with itch.io to leave a comment.