Wind Carrier; Pre-Alpha Demo 1.1.3

Hello all!

Just a quick dev-log to inform those that get their information from here that our not-so-hotfix is up and ready - there was a bug that was causing tons of crashes at startup and I had intended to get it fixed by last Friday, but it proved to be rather illusive. It is fixed now, however. :p

Anywho, the changelog follows:

Changelog, 1.1.3 

 -Added the Wild Carrots material node, produce

 -Updated the Fennoc Breath particle system

 -Updated the way that random encounters spawn

 -Updated most buttons to work 'on hovered' as opposed to 'on click'

 -Updated the follower AI to work more consistently

 -Updated the game over screen

 -Time of day now saves and the nights look a bit more night-like (I'm finally happy with how they look!) 

 -Added footsteps!

-Added a new team member! Welcome Chris Pelz, playtester. 

 -Replaced a whole host of incorrect meshes within the world

 -Replaced all the stock fire particle effects with ours 

 -Can no longer walk on the ocean :p 

 -Added more spawns for creatures that drop hides

 -Added scalability options to the pause menu 

 -Updated the code for card AoE's to allow them to move more nimbly and with more precision 

 -Updated the starting equipment

 -Updated and fixed everything about the shopping and crafting interfaces >.>

Player Updates: 

 -Can now break down items in the inventory to get their full value in mana crystals

 -Added a vanity camera which is used by holding the 'Tab' key

  Enemy Updates:

-Increased the chance that creatures that drop loot will also drop materials from 25% to 33% 

-Fixed a bug where creatures that couldn't drop anything other than mana crystals and materials wouldn't drop anything at all 

 -Item drops now spawn slightly above the landscape impact point, minimizing item loss due to clipping 

 -The 'Stunned' particle system will no longer spawn if a creature is dead already 

 -Faithless Hound 

 -Bite attack now does damage properly 

 -Adjusted hide drop from 2-5 to 1-7 

  Building Updates

-Added the Builder's Workbench 

 -spawns a builder with it 

 -craftable at all crafting stations 

-The building upgrading system has been finished and implemented

-Pear Tree

-Fixed the crafting tooltip to give the proper description.

-Added the Covered Shrine building

 -Upgrades from the basic shrine

-Added the Well building

-Added Väädriila, the first temple 

  Bug Fixes:

-Fixed a bug where the starting pear tree would occasionally start at an incorrect scale 

 -Fixed a few widget text errors. Ex. in the crafting menu, it still read 'Decoration' as opposed to 'Buildings' 

 -Fixed a dozen or so map tears

 -Fixed the collision for spawned buildings

 -Fixed the collision for material nodes

 -Fixed some typos

 -Fixed a bug where sometimes multiple shopkeepers would spawn


Wind Carrier Demo 1.1.3 32 bit.7z 277 MB
Jul 28, 2017
Wind Carrier Demo 1.1.3 64 bit.7z 293 MB
Jul 28, 2017

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