Wind Carrier Demo 1.1.6
Another month, another build, and this time we've got a little less than the previous time! Woo. :p
And for those of you who get all your Wind Carrier news from itch.io, the wife and I are moving back across the sea - to Finland.
So, what does this mean for Wind Carrier?
All it really means is that the next build or two will be a bit lighter, probably akin to this build. There will still be a new build each month.
And then we will return to regularly sized builds in January. Even possibly larger as I am likely to have even more time on my hands than I do now!
So yay and onto the changelog!
Change log, 1.1.6
-Dynamic Dreams can now spawn
-Quest saving/loading is fixed!
-Added a widget to the end of dreams, informing on: experience, mana crystals, influence, and items
-Added the dynamic dream, A Ritualist's Respite
-Added a new crystal type, the white crystal, which acts just like a treasure chest
-Influnce levels now fluctuate randomly on each day (TESTING)
-Added a new type of spawner, an influnce spawner
-These spawners are a guaranteed spawn and the creature/enemy type is based on the prosperity levels of the civilization that they overlap with
Ex. At the 'Prosperous' level, within a Vulpine city, an influnce spawner will spawn a Vulpine Sundrinker, however, at the 'Destitute' level, within the same Vulpine city, it will spawn a Lizard Spearman
-The player can no longer build in dreams
-The player can now have a two weapons equipped at the same time
-by pressing 'Q' the Wind Carrier will switch between their first and secondary weapons
-to equip a secondary, the Wind Carrier will need to use the 'Equip Second' button in the inventory
-The player now can name themselves!
-Added the weapon, A TreeCleaver, a scythe and the unique reward for ARR
-Finally fixed Thunder Egg so that it doesn't 1 hit everything. >.>
-A Traitorous Witch should now have the proper amount of health
-Can now drop Soul Crystals in addition to Sortien's Fate
-Added A Crazed Cleric, the boss of A Ritualist's Respite
-Re-added the Vulpine Poisondrinker which was inexplicably missing >.>
-An Earthen Sky
-Added a camera showing the location of the teleporter after all the necessary enemies have been killed
-Added a few more props
-Added a single, lonely loot crystal
-Adjusted the landscape to work better for what I had intended
-Updated The Beginning to require two standard yurts, as opposed to an upgraded home
-Re-added Tho-To and, thus, this quest
-Re-added the quest The Missing Mate
Bug Fixes: -
fixed a bug where the fliers in An Earthen Sky didn't have proper collision with the landscape
-fixed some floating grass
-fixed a bug where dream completion wasn't being saved properly
-fixed a bug where dropped building items wouldn't spawn with the proper mesh
-fixed some bugs within the dream waking logic
-Fixed a bug where the dodge/tumble would double dodge/tumble the very first time that it would be used on any given map
-Fixed a bug where equipping a weapon over another would have the first weapon unequipped twice
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