A downloadable game
The changelog for the newest build can be found at the bottom of this description text.
Wind Carrier is an anthropomorphic, adventure rpg set in a realm in which each of your steps may have a massive, unintentional impact on the future of the world.
As you advance, you will learn the secrets of transference; transferring your consciousness forward or backward in time to another being, another host for your power. As a Wind Carrier, your character never really dies, but rather slumbers; seeing all of their power into a newer Wind Carrier when the time is right. You will be able to see the effects of your choices as each iteration brings the world forward a hundred years. You will watch civilizations rise and fall, wars start and end. And if you so choose, you may return to your previous state and right some wrong that you believed was perpetrated, but be wary. Changing the past can have unfathomable effects on the future... and the only choice that can be undone is inaction.
Wind Carrier's minute to minute game-play is set around a combo-based melee combat system, a magic system using cards of multitudes of types to summon beasts and magical effects alike, and directing the advancement of your civilization along with those that you meet along the way.
The game has been in development for just under a year now, and we have made massive strides. It is still within the pre-alpha stage of production, but soon we should be moving onto alpha. Our projected time-frame for this project of this scale is around four or five years at the current pace.
Change log, 1.1.5
-Adjusted the visuals via a post processing volume and quite a bit of work on the landscape material
-Added a wandering ally class which will increase the player's civ's population if saved
-Updated the enemy Ai a bit
-Added two dozen wandering ally spawns; note: wandering allies can be killed by enemies
-fixed some map tears
-Lowered the maximum sell price for resources from 20/unit to 15/unit
-Decreased day length from 10 min to 6 min
-lumber trees, mining nodes, and mana crystals all leave remnants behind after collection
-finished adding meshes back to mesh-less NPCs and enemies
-Removed the nameless creature from right near the player spawn u.u
-Fixed the Earth Rain spell (the ambient spell cast within An Earthen Sky)
-Flattened out some of the landscapes a bit, allowing for easier building
-Adjusted building area collision to be more consistent
-Added a widget which appears when the Wind Carrier is near a creature which is stunned
-Added a new skill, Crystallize, which used by pressing 'Q' near a stunned enemy
-Removed the cluster of NPC's at the base of the starting hill :p
-Added the dream An Earthen Sky,
-Can be found at: X 65856, Y 39726, Z -1551
-Within the dream are two new creatures and a boss sjjenä, A Traitorous Witch.
-can now double click to use items from the inventory
-Increased the max camera distance from 1000uu to 1500uu
-Increased the camera zoom speed
-Fixed the cards: Fennoc Breath, Fennoc Meteor, and Hummingbird Sprite
-each were entirely empty, one of UE4's regular shenaigans
-Added an internal cooldown to their summons
-Unnamed Earth Creature
-Added a bite and a slam attack
-Worked on the mesh a bit
-Fixed a bug where it could attack continuously
-Added the Farmland building, craftable
-the farmer begins play with one of these
-Added the Small Flower Garden building
-Added the Miner's Yurt building, craftable
-Added the Decorative Mana Crystal building
-Added the Sortien's Fate building
-drops from A Traitorous Witch
-fixed a bug where the Gruesome Trophy building was displaying the Basic Yurt building's properties
-fixed a bug where building's that the player started with wouldn't properly apply their stat boosts
-fixed a bug where the finisher widget would occasionally stay on the screen
-fixed a bug in the stat tool-tip where the damage was incorrectly shown when comparing items
-fixed a bunch of floating objects
-fixed a bug where bee hive trees would allow the player to gather wood from the more than once
-Fixed a rare bug where if the player gained enough xp to level as they were dying, their would gain full health and still die
-Fixed some UI issues within the building management widget
-Fixed a bug where Healing Well wasn't healing but dealing damage
-Fixed a broken texture on the Ilhkor'sei's eye
-Fixed the bug where the game wouldn't let a player use the 'Continue' button
Click download now to get access to the following files:
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