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The changelog for the newest build can be found at the bottom of this description text.

Wind Carrier is an anthropomorphic, adventure rpg set in a realm in which each of your steps may have a massive, unintentional impact on the future of the world.

As you advance, you will learn the secrets of transference; transferring your consciousness forward or backward in time to another being, another host for your power. As a Wind Carrier, your character never really dies, but rather slumbers; seeing all of their power into a newer Wind Carrier when the time is right. You will be able to see the effects of your choices as each iteration brings the world forward a hundred years. You will watch civilizations rise and fall, wars start and end. And if you so choose, you may return to your previous state and right some wrong that you believed was perpetrated, but be wary. Changing the past can have unfathomable effects on the future... and the only choice that can be undone is inaction.

Wind Carrier's minute to minute game-play is set around a combo-based melee combat system, a magic system using cards of multitudes of types to summon beasts and magical effects alike, and directing the advancement of your civilization along with those that you meet along the way.

The game has been in development for just under a year now, and we have made massive strides. It is still within the pre-alpha stage of production, but soon we should be moving onto alpha. Our projected time-frame for this project of this scale is around four or five years at the current pace.

Change log, 1.1.0

-The Temple was always intended to be a bit of an important landmark for the Wind Carrier. I have several functions in mind for it, other than the ones which are already added. Before now it didn't add a bunch; I'm not even sure it did anything other than look pretty. But now:

 -The Temple civilization upgrade now allows the player to sacrifice resources to increase/decrease influence levels to discovered civilizations. As the temple levels up, the Wind Carrier will be able to invoke more powerful and more efficient sacrifices, making spreading their influence and their will that much simpler.

 -The Temple now allows you to permanently summon a card as a follower. By placing a card onto the dais of the temple, the Wind Carrier can summon the being dwelling within for as long as they choose. If the summonee would fall in combat, they will rise anew a short while later. And at any time, the Wind Carrier can return to the temple and remove the card, dismissing the follower and allowing them to place a different card atop it.

-Added weapon/item type icons to the pick-up item widget for better readability

-Updated the way the enemy magic usage works, making it much more precise

-Added an Alacrity stat to all characters within the game. The higher the stat, the faster their attacks will execute.

-Added some particle effects to a few animations

-Added animations for the Vulpine female

-Completed the base spear anims

-Completed the base dagger anims

Player Updates:

-Updated the player to work with the new Vulpine mesh

-Added the Crit Chance stat, does exactly what you'd expect. :p

-Updated the stats menu to include Alacrity and Crit Chance

-Finished and implimented the color chooser logic 

-Finally got the dodge to work as intended, I think >.>

-Moderately increased the size of the dagger hitbox

-Added a camera zoom function mapped to the mouse wheel

Item Updates:

-Updated the Vulpine Skull Mask to work with the new mesh

-Decreased armor from 10 to 5

-Now increases health by 10

Card Updates:

-Hummingbird Sprite

-Added an AoE decal for the healing range

Enemy Updates:

-Added a charge attack

-Updated the Faithless/Faithful Hounds to work with the new melee system

-Vulpine Trickster
-Switched to the new mesh
-Decreased melee damage from 60 to 45
-Decreased warning delay from 2 to 1 sec

-Added the Ilhkor'sei, an air/earth hybrid creature

Bug Fixes:

-Fixed a bug where a blooming Siieri wouldn't drop it's seedpod when gathered.

-Fixed a bug where the Faithful Hound would target allies as opposed to enemies

-Finally fixed that damn bug where the weapon the Wind Carrier had equipped wouldn't properly load

-Fixed a bug which caused jittery movement in some enemies

-Fixed a bug where the player wouldn't have a delay after attacking with the dagger

-Fixed a bug where permanently summoned followers spawned at the starting spawn point

-Fixed a bug where the drop type mesh would not fit the type of drop

-Fixed a bug where the base mushroom wasn't healing properly

-Fixed a bug where items would duplicate on unequip


Download NowName your own price

Click download now to get access to the following files:

Wind Carrier Demo 1.1.0 32 bit.7z 262 MB
Wind Carrier Demo 1.1.0 64 bit.7z 277 MB

Development log


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(Edited 1 time)

Sir I dont know how to run a game,cuz I usually see the zip files,but in this case the game file is 001 so I have no clue how to run the game, or am I missing something?

Hello, CalledOutForMedic. The part that you downloaded was piece one or a two piece build, but the newest build has just been released and it in only one piece. You should be able to download it from here. If you find anything that you think we should know, please inform us here. And thank you.


(Edited 1 time)

Umm okay thanks,Hey i run the game and it said the program can't start because api-ms-win-crt-string-l1-1-0.dll is missing from my computer umm so what should i do

(Edited 1 time)

Oh never mind I think i can find the way to solve It mysel