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The changelog for the newest build can be found at the bottom of this description text.

Wind Carrier is an anthropomorphic, adventure rpg set in a realm in which each of your steps may have a massive, unintentional impact on the future of the world.

As you advance, you will learn the secrets of transference; transferring your consciousness forward or backward in time to another being, another host for your power. As a Wind Carrier, your character never really dies, but rather slumbers; seeing all of their power into a newer Wind Carrier when the time is right. You will be able to see the effects of your choices as each iteration brings the world forward a hundred years. You will watch civilizations rise and fall, wars start and end. And if you so choose, you may return to your previous state and right some wrong that you believed was perpetrated, but be wary. Changing the past can have unfathomable effects on the future... and the only choice that can be undone is inaction.

Wind Carrier's minute to minute game-play is set around a combo-based melee combat system, a magic system using cards of multitudes of types to summon beasts and magical effects alike, and directing the advancement of your civilization along with those that you meet along the way.

The game has been in development for just under a year now, and we have made massive strides. It is still within the pre-alpha stage of production, but soon we should be moving onto alpha. Our projected time-frame for this project of this scale is around four or five years at the current pace.


Change log 1.0.7


-Added some new Eir encounters

-Increased the likelyhood of Eir encounters

-Rebuilt the influence system

-Updated the melee system to be more accurate with the timing of its damage

-Updated the inventory descriptions of items to include the stats, positive and negative, that would be gained by equipping it.

-Updated the equipment system to be much more mutable, making items with more exotic stats simpler to implement.

-Weapons can now deal elemental damage.

-Started implementing the new female Vulpine mesh

-Idle, walk, run, jump anims, Spear C1, spear casting, spear idle, death

-Most female Vulpine NPC's will be replaced with it as of now, including all merchants and crafters

-Updated the way that the animation blueprints play montages


Player Updates:


-Set up everything needed to have to player's melee function properly, just need animations and meshes. :p

-Set up everything for the new animation implementation as well.


Item Updates:


-Added Mushy Poltice, causes the user to regenerate health for 30 seconds, craftable.


Card Updates:


-Updated all cards to properly interact with Eir encounters

-Updated all spell cards with stable ticks as opposed to one based on frame rate

Enemy Updates:


-Changed the mesh and animations of the Vulpine Ritualist to the new female Vulpine mesh

Download

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Click download now to get access to the following files:

Wind Carrier Demo 1.0.7 32 bit.7z 259 MB
Wind Carrier Demo 1.0.7 64 bit.7z 275 MB

Development log

Comments

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(Edited 1 time)

Sir I dont know how to run a game,cuz I usually see the zip files,but in this case the game file is 001 so I have no clue how to run the game, or am I missing something?

Hello, CalledOutForMedic. The part that you downloaded was piece one or a two piece build, but the newest build has just been released and it in only one piece. You should be able to download it from here. If you find anything that you think we should know, please inform us here. And thank you.

-Lucas

(Edited 1 time)

Umm okay thanks,Hey i run the game and it said the program can't start because api-ms-win-crt-string-l1-1-0.dll is missing from my computer umm so what should i do

(Edited 1 time)

Oh never mind I think i can find the way to solve It mysel